We have over 800 prebuild items, currently all set / ticked to match our default labour rate.
We will be looking to diversify those rates as the prebuild items have a different skill requirement and the labour rate for different skills will vary.
At present, we have no means to mass update those rates as the option is only for default (no drop down to select different despite being configured on the setup screens) or untick it and manually enter a new rate - which doing over 800 is time consuming as we review our labour rates quarterly.
Can the PATCH request:
https://developer.simprogroup.com/apido ... 5b72f09a8a
Be updated to include LaborCost (as returned on a GET request), we have LaborTime just not he cost, on the same note can Labor markup be added?
This would allow us to update via the API alot quicker than currently manually going into every prebuild and amending.
Thanks
PATCH Prebuild Labour Rate & Markup
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mattkitchin
- Posts: 6
- Joined: Wed Jan 25, 2023 6:28 am
Re: PATCH Prebuild Labour Rate & Markup
Hi
How are you currently handling different labour rates in a prebuild?
All the time in my prebuilds use the default rate which throws GP out
How are you currently handling different labour rates in a prebuild?
All the time in my prebuilds use the default rate which throws GP out
Re: PATCH Prebuild Labour Rate & Markup
All our prebuilds are set to default just now.
But we were going to be handling multiple labour rates based upon the skill type associated to the works on the prebuild.
We could have upto 8 different rates soon.
How prebuilds is currently set up means a manual update to all prebuild items which yes possible, is time consuming so not ideal.
But we were going to be handling multiple labour rates based upon the skill type associated to the works on the prebuild.
We could have upto 8 different rates soon.
How prebuilds is currently set up means a manual update to all prebuild items which yes possible, is time consuming so not ideal.
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